Esempio n. 1
0
func SetRenderDrawBlendMode(_renderer *Renderer, _mode int) {
	C.SDL_SetRenderDrawBlendMode(_renderer.Get(), C.SDL_BlendMode(_mode))
}
Esempio n. 2
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func (t *Texture) SetBlendMode(_blendmode int) {
	C.SDL_SetTextureBlendMode(t.Get(), C.SDL_BlendMode(_blendmode))
}
Esempio n. 3
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func (t *Texture) SetBlendMode(blendmode int) bool {
	ret := C.SDL_SetTextureBlendMode(t.cTexture, C.SDL_BlendMode(blendmode))
	return int(ret) == 0
}
Esempio n. 4
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func (r *Renderer) GetDrawBlendMode() (int, bool) {
	bm := C.SDL_BlendMode(0)
	ret := C.SDL_GetRenderDrawBlendMode(r.cRenderer, &bm)
	return int(bm), int(ret) == 0
}
Esempio n. 5
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func (r *Renderer) SetDrawBlendMode(blendmode int) bool {
	ret := C.SDL_SetRenderDrawBlendMode(r.cRenderer, C.SDL_BlendMode(blendmode))
	return int(ret) == 0
}
Esempio n. 6
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func (m BlendMode) c() C.SDL_BlendMode {
	return C.SDL_BlendMode(m)
}
Esempio n. 7
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func (bm BlendMode) c() C.SDL_BlendMode {
	return C.SDL_BlendMode(C.Uint32(bm))
}