func (h *Haptic) DestroyEffect(effect int) { C.SDL_HapticDestroyEffect(h.cptr(), C.int(effect)) }
func (haptic *Haptic) DestroyEffect(effect int) { _haptic := (*C.SDL_Haptic)(unsafe.Pointer(haptic)) _effect := (C.int)(effect) C.SDL_HapticDestroyEffect(_haptic, _effect) }