func HapticOpenFromJoystick(joy *Joystick) *Haptic { return (*Haptic)(unsafe.Pointer(C.SDL_HapticOpenFromJoystick(joy.cptr()))) }
func HapticOpenFromJoystick(joystick *Joystick) *Haptic { _joystick := (*C.SDL_Joystick)(joystick) return (*Haptic)(unsafe.Pointer(C.SDL_HapticOpenFromJoystick(_joystick))) }