// LockAudioDevice (https://wiki.libsdl.org/SDL_LockAudioDevice) func LockAudioDevice(dev AudioDeviceID) { C.SDL_LockAudioDevice(dev.c()) }
func LockAudioDevice(dev AudioDeviceID) { C.SDL_LockAudioDevice(C.SDL_AudioDeviceID(int(dev))) }
func LockAudioDevice(dev AudioDeviceID) { _dev := (C.SDL_AudioDeviceID)(dev) C.SDL_LockAudioDevice(_dev) }
func (dev AudioDeviceID) Lock() { C.SDL_LockAudioDevice(C.SDL_AudioDeviceID(dev)) }