func (win *Window) Raise() { C.SDL_RaiseWindow(win.c) }
func (window *Window) Raise() { _window := (*C.SDL_Window)(unsafe.Pointer(window)) C.SDL_RaiseWindow(_window) }
// Window (https://wiki.libsdl.org/SDL_RaiseWindow) func (window *Window) Raise() { C.SDL_RaiseWindow(window.cptr()) }