// Renderer (https://wiki.libsdl.org/SDL_RenderGetClipRect) func (renderer *Renderer) GetClipRect(rect *Rect) { C.SDL_RenderGetClipRect(renderer.cptr(), rect.cptr()) }
func (renderer *Renderer) GetClipRect(rect *Rect) { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) _rect := (*C.SDL_Rect)(unsafe.Pointer(rect)) C.SDL_RenderGetClipRect(_renderer, _rect) }