Esempio n. 1
0
func CreateContext(win window.Window) {
	dpy := win.GetHDC()

	xData := (*XWinData)(dpy)

	if xData == nil {
		//TODO: Handle error somehow ???
		return
	}

	//attr := make([]C.int,)

	/*
		attr := []C.int{
			C.GLX_RGBA,
			C.GLX_DEPTH_SIZE,
			24,
			C.GLX_DOUBLEBUFFER,
			C.None,
		}
	*/

	//vi := C.glXChooseVisual(xData.dpy, 0, (*C.int)(unsafe.Pointer(&attr)));
	vi := C.Test(xData.dpy)
	tmpContext := C.glXCreateContext(xData.dpy, vi, nil, C.GL_TRUE)

	err := C.glGetError()

	if err != C.GL_NO_ERROR {
		fmt.Println("Error")
	}

	C.glXMakeCurrent(xData.dpy, (C.GLXDrawable)(xData.win), tmpContext)
	C.glewInit()
	/*
		C.glXMakeCurrent(xData.dpy)
		C.glewInit()

		var context C.HGLRC
		if C.wglewIsSupported(C.CString("WGL_ARB_create_context")) == 1 {
			//TODO: Figure out how to send attr to c func so it works!!!
			context = C.openglCreateContextAttribsARB(*(*C.HDC)(hdc), nil)

			C.wglMakeCurrent(nil, nil)
			C.wglDeleteContext(tmpContext)
			C.wglMakeCurrent(*(*C.HDC)(hdc), context)
		}
	*/
	return
}
Esempio n. 2
0
func Test(s1 string, s2 string) {
	C.Test(C.CString(s1), C.CString(s2))
}