// Sets the display icon the window manager should use for the display window func (self *Display) SetDisplayIcon(bitmap *Bitmap) { C.al_set_display_icon(self.handle, bitmap.handle) }
func (d *Display) SetIcon(icon *Bitmap) { C.al_set_display_icon((*C.ALLEGRO_DISPLAY)(unsafe.Pointer(d)), (*C.ALLEGRO_BITMAP)(unsafe.Pointer(icon))) }
func (d *Display) SetIcon(bmp *Bitmap) { C.al_set_display_icon((*C.ALLEGRO_DISPLAY)(d), (*C.ALLEGRO_BITMAP)(bmp)) }