func (b *Body) ApplyImpulse(impulse Vect, offset Vect) { C.cpBodyApplyImpulse(b.CPBody, impulse.CPVect, offset.CPVect) }
// ApplyImpulse applies an impulse (in world coordinates) to the body at a point relative // to the center of gravity (also in world coordinates). func (b Body) ApplyImpulse(j, r Vect) { C.cpBodyApplyImpulse(b.c(), j.c(), r.c()) }