func BlendFunc( sfactor Enum, dfactor Enum) { C.glBlendFunc( C.GLenum(sfactor), C.GLenum(dfactor)) }
func BlendFunc(sfactor, dfactor Enum) { defer func() { errstr := errDrain() log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr) }() C.glBlendFunc(sfactor.c(), dfactor.c()) }
func BlendFunc(sfactor, dfactor Enum) { C.glBlendFunc(sfactor.c(), dfactor.c()) }
// BlendFunc calls glBlendFunc func BlendFunc(sfactor, dfactor int) { C.glBlendFunc(C.GLenum(sfactor), C.GLenum(dfactor)) }
// BlendFunc specifies pixel arithmetic func BlendFunc(srcFactor, dstFactor BlendFunction) { C.glBlendFunc(C.GLenum(srcFactor), C.GLenum(dstFactor)) }