func ClearDepthf( depth Clampf) { C.glClearDepthf( C.GLclampf(depth)) }
func ClearDepthf(depth float32) { C.glClearDepthf(C.GLfloat(depth)) }
func ClearDepthf(depth float32) { C.glClearDepthf(C.GLclampf(depth)) }
// ClearDepth specifies the clear value for the depth buffer. func ClearDepth(d float32) { C.glClearDepthf(C.GLfloat(d)) }