func GetVertexAttribPointerv( index uint32, pname Enum, pointer *Void) { C.glGetVertexAttribPointerv( C.GLuint(index), C.GLenum(pname), (*unsafe.Pointer)(*pointer)) }
func GetVertexAttribPointerv(index, pname uint, pointer []Void) []Void { C.glGetVertexAttribPointerv(C.GLuint(index), C.GLenum(pname), (*unsafe.Pointer)(&pointer[0])) return pointer }