//void glTexCoord2sv (const int16 *v) func TexCoord2sv(v []int16) { if len(v) != 2 { panic(ErrorInputSize) } C.glTexCoord2sv((*C.GLshort)(&v[0])) }
//void glTexCoord2sv (const int16 *v) func TexCoord2sv(v *[2]int16) { C.glTexCoord2sv((*C.GLshort)(&v[0])) }