Esempio n. 1
0
func TexParameterfv(
	target Enum, pname Enum, params *float32) {
	C.glTexParameterfv(
		C.GLenum(target),
		C.GLenum(pname),
		(*C.GLfloat)(params))
}
Esempio n. 2
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func TexParameterfv(target, pname Enum, params []float32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr)
	}()
	C.glTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&params[0]))
}
Esempio n. 3
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func TexParameterfv(target, pname Enum, params []float32) {
	C.glTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&params[0]))
}
Esempio n. 4
0
File: texture.go Progetto: Nvveen/gl
//void glTexParameterfv (GLenum target, GLenum pname, const float *params)
func TexParameterfv(target GLenum, pname GLenum, params []float32) {
	if len(params) == 0 {
		panic(ErrorInputSize)
	}
	C.glTexParameterfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}
Esempio n. 5
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//void glTexParameterfv (GLenum target, GLenum pname, const float *params)
func TexParameterfv(target GLenum, pname GLenum, params []float32) {
	if len(params) == 0 {
		panic("Invalid params slice length")
	}
	C.glTexParameterfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
}
Esempio n. 6
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func TexParameterfv(target, pname uint, params []float32) []float32 {
	C.glTexParameterfv(C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(&params[0]))
	return params
}