func Uniform4iv( location int32, count Sizei, v *int32) { C.glUniform4iv( C.GLint(location), C.GLsizei(count), (*C.GLint)(v)) }
func Uniform4iv(dst Uniform, src []int32) { defer func() { errstr := errDrain() log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr) }() C.glUniform4iv(dst.c(), C.GLsizei(len(src)/4), (*C.GLint)(&src[0])) }
func Uniform4iv(dst Uniform, src []int32) { C.glUniform4iv(dst.c(), C.GLsizei(len(src)/4), (*C.GLint)(&src[0])) }
func (location UniformLocation) Uniform4iv(count int, v []int32) { if len(v) < 1 { panic("Invalid array length - must be at least 1") } C.glUniform4iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) }
func Uniform4iv(location, count int, value []int32) { C.glUniform4iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&value[0])) }
func (location UniformLocation) Uniform4iv(count int, v []int32) { if len(v) < 1 { panic(ErrorInputSize) } C.glUniform4iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) }
func (location UniformLocation) Uniform4iv(v []int32) { if len(v) > 0 { C.glUniform4iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0])) } }