// AudioTrackCount returns the number of available audio tracks. func (this *Player) AudioTrackCount() (int, error) { if this.ptr == nil { return 0, syscall.EINVAL } return int(C.libvlc_audio_get_track_count(this.ptr)), checkError() }
// AudioTrackCount returns the number of available audio tracks. func (this *Player) AudioTrackCount() (int, error) { if this.ptr == nil { return 0, &VLCError{"Player is nil"} } return int(C.libvlc_audio_get_track_count(this.ptr)), checkError() }