// MoveInChar returns the character at the designated coordates in the curses // window func (w *Window) MoveInChar(y, x int) Char { return Char(C.mvwinch(w.win, C.int(y), C.int(x))) }
func (win *Window) Mvinch(y, x int) chtype { return chtype(C.mvwinch((*C.WINDOW)(win), C.int(y), C.int(x))) }