Esempio n. 1
0
func BeginFrame(width, height int, devicePixelRatio float32) {
	w := C.GLsizei(float32(width) * devicePixelRatio)
	h := C.GLsizei(float32(height) * devicePixelRatio)
	C.glViewport(0, 0, w, h)
	C.glClearColor(0, 0, 0, 1)
	C.glClear(C.GL_COLOR_BUFFER_BIT | C.GL_DEPTH_BUFFER_BIT | C.GL_STENCIL_BUFFER_BIT)
	C.nvgBeginFrame(vg, C.int(width), C.int(height), C.float(devicePixelRatio))
}
Esempio n. 2
0
func (c *Context) BeginFrame(windowWidth, windowHeight int, devicePixelRatio float32) {
	C.nvgBeginFrame(c.ctx,
		(C.int)(windowWidth), (C.int)(windowHeight),
		(C.float)(devicePixelRatio))
}