func (win *Window) Redraw() { C.redrawwin((*C.WINDOW)(win)) }
func (win *Window) Redraw() { in() defer out() C.redrawwin((*C.WINDOW)(win)) }
func (w *Window) Redraw() { C.redrawwin(w.win) }
func (win *Window) Redrawin() error { if C.redrawwin((*C.WINDOW)(win)) == C.ERR { return CursesError{"redrawin failed"} } return nil }