// SetSmoothingFactor sets the current smoothing factor being used if smoothing // is turned on. A higher value will have smoothe results. Allowed values are // [0, 1]. func (skeleton *Skeleton) SetSmoothingFactor(value float32) { C.setObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("smoothing-factor"), C.float(value)) }
// SetTorsoMinimumNumberNodes sets the current minimum number of nodes required // for a component to be considered a torso. Allowed values are [0, 65535]. func (skeleton *Skeleton) SetTorsoMinimumNumberNodes(value float32) { C.setObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("torso-minimum-number-nodes"), C.float(value)) }
// SetShouldersSearchStep sets the step used when searching for shoulders. The // allowed values are [0.01, 3.14159]. func (skeleton *Skeleton) SetShouldersSearchStep(value float32) { C.setObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("shoulders-search-step"), C.float(value)) }