func SetListenerDirection(x, y, z float32) { C.sfListener_setDirection(C.sfVector3f{ C.float(x), C.float(y), C.float(z), }) }
// \brief Set the orientation of the listener in the scene // The orientation defines the 3D axes of the listener // (left, up, front) in the scene. The orientation vector // doesn't have to be normalized. // The default listener's orientation is (0, 0, -1). // \param position New direction of the listener // sfListener_setDirection(sfVector3f orientation); func SetDirection(orientation Vector3f) { C.sfListener_setDirection(orientation.Cref) }