Esempio n. 1
0
// Set the current position of the mouse
// This function sets the current position of the mouse
// cursor relative to the given window.
func SetMousePosition(x, y int, win Window) {
	// void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
	v := C.sfVector2i{C.int(x), C.int(y)}
	C.sfMouse_setPosition(v, win.Cref)
}
Esempio n. 2
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func SetMousePosition(x, y int, win Window) {
	v := C.sfVector2i{C.int(x), C.int(y)}
	C.sfMouse_setPosition(v, win.Cref)
}
Esempio n. 3
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// Set the current position of the mouse.
// This function sets the current position of the mouse
// cursor relative to the desktop.
func SetMousePositionAbsolute(x, y int) {
	// void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
	v := C.sfVector2i{C.int(x), C.int(y)}
	C.sfMouse_setPosition(v, nil)
}
Esempio n. 4
0
// Set the current position of the mouse
// This function sets the current position of the mouse
// cursor relative to the given window, or desktop if NULL is passed.
// \param position   New position of the mouse
// \param relativeTo Reference window
// void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
func SetMousePositionAbsolute(x, y int) {
	v := C.sfVector2i{C.int(x), C.int(y)}
	C.sfMouse_setPosition(v, nil)
}