Esempio n. 1
0
// Clears the screen and the underlying virtual screen. This forces the entire
// screen to be rewritten from scratch. This will cause likely cause a
// noticeable flicker because the screen is completely cleared before
// redrawing it. This is probably not what you want. Instead, you should
// probably use the Erase() function. It is the same as called Erase() followed
// by a call to ClearOk().
func (w *Window) Clear() error {
	if C.wclear(w.win) == C.ERR {
		return errors.New("Failed to clear screen")
	}
	return nil
}
Esempio n. 2
0
func (win *Window) Clear() {
	C.wclear((*C.WINDOW)(win))
}
Esempio n. 3
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func (w *Window) Clear() {
	C.wclear(w.win)
}
Esempio n. 4
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/* Clears the window, erasing any content on it */
func (w *Window) Clear() {
	C.wclear((*C.WINDOW)(w))
}
Esempio n. 5
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func (win *Window) Clear() {
	C.wclear(win.cwin)
}
Esempio n. 6
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func (win *Window) Clear() {
	in()
	defer out()
	C.wclear((*C.WINDOW)(win))
}
Esempio n. 7
0
func (win *Window) Clear() error {
	if C.wclear((*C.WINDOW)(win)) == C.ERR {
		return CursesError{"wclear failed"}
	}
	return nil
}