// Clears the screen and the underlying virtual screen. This forces the entire // screen to be rewritten from scratch. This will cause likely cause a // noticeable flicker because the screen is completely cleared before // redrawing it. This is probably not what you want. Instead, you should // probably use the Erase() function. It is the same as called Erase() followed // by a call to ClearOk(). func (w *Window) Clear() error { if C.wclear(w.win) == C.ERR { return errors.New("Failed to clear screen") } return nil }
func (win *Window) Clear() { C.wclear((*C.WINDOW)(win)) }
func (w *Window) Clear() { C.wclear(w.win) }
/* Clears the window, erasing any content on it */ func (w *Window) Clear() { C.wclear((*C.WINDOW)(w)) }
func (win *Window) Clear() { C.wclear(win.cwin) }
func (win *Window) Clear() { in() defer out() C.wclear((*C.WINDOW)(win)) }
func (win *Window) Clear() error { if C.wclear((*C.WINDOW)(win)) == C.ERR { return CursesError{"wclear failed"} } return nil }