//Draws the image at the given coordinates. func (me *Canvas) DrawImage(img *Image, x, y int) { C.SDL_SetAlpha(img.img, C.SDL_SRCALPHA, 255) var dest C.SDL_Rect dest.x = C.Sint16(x + me.origin.X) dest.y = C.Sint16(y + me.origin.Y) C.SDL_BlitSurface(img.img, nil, me.pane, &dest) }
func sdl_Rect(x, y, width, height int) C.SDL_Rect { var r C.SDL_Rect r.x = C.int(x) r.y = C.int(y) r.w = C.int(width) r.h = C.int(height) return r }
func toSDL_Rect(b util.Bounds) C.SDL_Rect { var r C.SDL_Rect r.x = C.Sint16(b.X) r.y = C.Sint16(b.Y) r.w = C.Uint16(b.Width) r.h = C.Uint16(b.Height) return r }
func FillRect(x, y, w, h int, c Color) { var rect C.SDL_Rect rect.x = C.int(x) rect.y = C.int(y) rect.w = C.int(w) rect.h = C.int(h) C.SDL_SetRenderDrawColor(renderer, C.Uint8(c.Red), C.Uint8(c.Green), C.Uint8(c.Blue), C.Uint8(c.Alpha)) C.SDL_RenderFillRect(renderer, &rect) }
// Blit performs a fast blit from the source surface to the destination surface. // // srcRect represents the rectangle to be copied or image.ZR to copy the entire // surface. // // dstPoint represents the destination position. func (src *Surface) Blit(srcRect image.Rectangle, dst *Surface, dstPoint image.Point) (err error) { cSrcRect := cRect(srcRect) cDstRect := new(C.SDL_Rect) cDstRect.x = C.int(dstPoint.X) cDstRect.y = C.int(dstPoint.Y) if C.SDL_BlitSurface(src.cSurface, cSrcRect, dst.cSurface, cDstRect) != 0 { return getError() } return nil }
//Draws the image at the given coordinates. func DrawImage(img *Image, destX, destY, srcX, srcY, srcW, srcH int) { var src, dest C.SDL_Rect dest.x = C.int(destX) dest.y = C.int(destY) dest.w = C.int(img.Width) dest.h = C.int(img.Height) src.x = C.int(srcX) src.y = C.int(srcY) src.w = C.int(srcW) src.h = C.int(srcH) C.SDL_SetTextureAlphaMod(img.surface, 255) C.SDL_RenderCopy(renderer, img.surface, &src, &dest) }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }
//Draws the text at the given coordinates. func (me *Canvas) DrawText(text *Text, x, y int) { var dest C.SDL_Rect dest.x = C.Sint16(x + me.origin.X) dest.y = C.Sint16(y + me.origin.Y) C.SDL_BlitSurface(text.text, nil, me.pane, &dest) }