func (m *Map) DrawEdges(ctx *cairo.Surface) { m.Edges.Do(func(f interface{}) { e, _ := f.(*Edge) e.Line().Draw(ctx) }) m.Verticies.Do(func(v interface{}) { ctx.SetSourceRGBA(0., 0., 0., 1.) v.(*Vertex).Draw(ctx) }) }
func (m *Map) DrawDebugEdges(ctx *cairo.Surface) { m.Edges.Do(func(f interface{}) { e, _ := f.(*Edge) ctx.SetSourceRGBA(0., float64((e.Generation*20)%255)/255., 0., 1.) e.Line().Draw(ctx) }) m.Verticies.Do(func(v interface{}) { ctx.SetSourceRGBA(0., 0., 0., 1.) v.(*Vertex).Draw(ctx) }) }
func (m *Map) ColourFaces(ctx *cairo.Surface, brush func(*Face) (float64, float64, float64, float64)) { m.Faces.Do(func(f interface{}) { F := f.(*Face) ctx.SetSourceRGBA(brush(F)) e := F.boundary ctx.MoveTo(e.start.Float64()) for f := e.Next(); f != e; f = f.Next() { ctx.LineTo(f.start.Float64()) } ctx.ClosePath() ctx.Fill() }) }
func (m *Map) ColourDebugFaces(ctx *cairo.Surface) { n := float64(m.Faces.Len()) i := 0. m.Faces.Do(func(f interface{}) { F, _ := f.(*Face) if F.Value.(string) == "outer" { return } e := F.boundary ctx.MoveTo(e.start.Float64()) for f := e.Next(); f != e; f = f.Next() { ctx.LineTo(f.start.Float64()) } ctx.ClosePath() if F.Value.(string) == "skeleton" { ctx.SetSourceRGBA(0., 0., 1., 1.) } else { ctx.SetSourceRGBA(i/n, 0., 0., 1.) } ctx.Fill() i = i + 1. }) }