func OnSendChlInvite(m game.JsonString, c net.Conn) { fmt.Println("OnSendChlInvite") go func() { conn, err := net.Dial("tcp", "127.0.0.1:37771") if err != nil { fmt.Println("conn invite proxy err") } else { msg := game.ProxyInvite{"Doinvite", m.GetRootChlId(), m.GetCid()} game.SendMsg(conn, msg) } }() }