Esempio n. 1
0
// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
	newEntityId := chunk.shard.entityMgr.NewEntity()
	s.SetEntityId(newEntityId)
	chunk.entities[newEntityId] = s

	// Spawn new item/mob for players.
	buf := &bytes.Buffer{}
	s.SendSpawn(buf)
	chunk.reqMulticastPlayers(-1, buf.Bytes())
}