Esempio n. 1
0
// Send a time/keepalive packet
func (game *Game) sendTimeUpdate() {
	buf := new(bytes.Buffer)
	proto.ServerWriteTimeUpdate(buf, game.time)

	// The "keep-alive" packet to client(s) sent here as well, as there
	// seems no particular reason to send time and keep-alive separately
	// for now.
	proto.WriteKeepAlive(buf)

	game.multicastPacket(buf.Bytes(), nil)
}
Esempio n. 2
0
// Send a time/keepalive packet
func (game *Game) sendTimeUpdate() {
	buf := new(bytes.Buffer)
	proto.ServerWriteTimeUpdate(buf, game.time)

	game.multicastPacket(buf.Bytes(), nil)
}