Esempio n. 1
0
func mpmovefltfix(a *Mpint, b *Mpflt) int {
	// avoid converting huge floating-point numbers to integers
	// (2*Mpprec is large enough to permit all tests to pass)
	if b.Val.MantExp(nil) > 2*Mpprec {
		return -1
	}

	if _, acc := b.Val.Int(&a.Val); acc == big.Exact {
		return 0
	}

	const delta = 16 // a reasonably small number of bits > 0
	var t big.Float
	t.SetPrec(Mpprec - delta)

	// try rounding down a little
	t.SetMode(big.ToZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	// try rounding up a little
	t.SetMode(big.AwayFromZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	return -1
}
Esempio n. 2
0
func mpmovefltfix(a *Mpint, b *Mpflt) int {
	if _, acc := b.Val.Int(&a.Val); acc == big.Exact {
		return 0
	}

	const delta = 16 // a reasonably small number of bits > 0
	var t big.Float
	t.SetPrec(Mpprec - delta)

	// try rounding down a little
	t.SetMode(big.ToZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	// try rounding up a little
	t.SetMode(big.AwayFromZero)
	t.Set(&b.Val)
	if _, acc := t.Int(&a.Val); acc == big.Exact {
		return 0
	}

	return -1
}