Esempio n. 1
0
func main() {
	var err error

	proj, err = project.OpenProject("testprj/test.gop")
	if err != nil {
		log.Println(err)
		return
	}
	codecomplete.Init(proj)

	g := gocui.NewGui()
	if err := g.Init(); err != nil {
		log.Panicln(err)
	}
	defer g.Close()

	g.SetLayout(layout)
	if err := keybindings(g); err != nil {
		log.Panicln(err)
	}
	g.SelBgColor = gocui.ColorGreen
	g.SelFgColor = gocui.ColorBlack
	g.ShowCursor = true

	err = g.MainLoop()
	if err != nil && err != gocui.Quit {
		log.Panicln(err)
	}
}
Esempio n. 2
0
func main1() {
	p, err := project.OpenProject("testprj/test.gop")
	if err != nil {
		log.Println(err)
		return
	}
	codecomplete.Init(p)

	file := p.GetFile("test.go")
	if file != nil {
		x := 4
		y := 33
		off := file.GetOffset(x, y)
		log.Println(x, y, off)
		log.Println(codecomplete.Complete(p, file, off))
	}

	/*err = build.GetDepends(p, false)
	if err != nil {
		log.Println(err)
	}
	err = build.Build(p)
	if err != nil {
		log.Println(err)
	}*/
}