Esempio n. 1
0
func activate(st *store.Store, self string, c *client.Client, cal chan int) {
	logger := util.NewLogger("activate")
	ch := make(chan store.Event)
	st.GetDirAndWatch("/doozer/slot", ch)
	for ev := range ch {
		// TODO ev.IsEmpty()
		if ev.IsSet() && ev.Body == "" {
			_, err := c.Set(ev.Path, self, ev.Cas)
			if err != nil {
				logger.Println(err)
				continue
			}
			close(cal)
			close(ch)
		}
	}
}
Esempio n. 2
0
func Monitor(self string, st *store.Store, cl SetDeler) os.Error {

	mon := &monitor{
		self:    self,
		st:      st,
		cl:      cl,
		clock:   make(chan ticker),
		units:   make(map[string]unit),
		refs:    make(map[string]int),
		exitCh:  make(chan exit),
		readyCh: make(chan ready),
		logger:  util.NewLogger("monitor"),
	}

	mon.logger.Println("reading units")
	evs := make(chan store.Event)
	st.GetDirAndWatch(ctlKey, evs)
	go func(c <-chan store.Event) {
		for e := range c {
			evs <- e
		}
		close(evs)
	}(st.Watch(lockKey + "/*"))

	for {
		select {
		case t := <-mon.clock:
			t.tick()
		case ev := <-evs:
			prefix, id := path.Split(ev.Path)
			switch prefix {
			case ctlDir:
				if ev.IsDel() {
					mon.logger.Println("\n\n\ndel", id)
					mon.decrefUnit(id)
					break
				}

				ut := mon.increfUnit(id)
				if ut == nil {
					break
				}

				switch ev.Body {
				case "start":
					ut.start()
				case "stop":
					ut.stop()
				case "auto", "":
					fallthrough
				default:
					// nothing
				}

			case lockDir:
				ut := mon.units[id]
				if ut == nil {
					break
				}

				ut.dispatchLockEvent(ev)
			}
		case e := <-mon.exitCh:
			e.e.exited(e.w)
		case r := <-mon.readyCh:
			r.r.ready(r.f)
		}
	}
	panic("unreachable")
}