Esempio n. 1
0
func main() {
	singularity.InitLog(false)

	err := envdecode.Decode(&conf)
	if err != nil {
		log.Fatal(err)
	}

	err = singularity.CreateOutputDirs(singularity.TargetDir)
	if err != nil {
		log.Fatal(err)
	}

	err = serve(conf.Port)
	if err != nil {
		log.Fatal(err)
	}
}
Esempio n. 2
0
func main() {
	start := time.Now()
	defer func() {
		log.Infof("Built site in %v.", time.Now().Sub(start))
	}()

	err := envdecode.Decode(&conf)
	if err != nil {
		log.Fatal(err)
	}

	singularity.InitLog(conf.Verbose)

	// This is where we stored "versioned" assets like compiled JS and CSS.
	// These assets have a release number that we can increment and by
	// extension quickly invalidate.
	versionedAssetsDir := path.Join(singularity.TargetDir, "assets",
		singularity.Release)

	err = singularity.CreateOutputDirs(singularity.TargetDir)
	if err != nil {
		log.Fatal(err)
	}

	var tasks []*pool.Task

	tasks = append(tasks, pool.NewTask(func() error {
		return linkFonts()
	}))

	tasks = append(tasks, pool.NewTask(func() error {
		return linkImages()
	}))

	tasks = append(tasks, pool.NewTask(func() error {
		return assets.CompileJavascripts(
			path.Join(singularity.AssetsDir, "javascripts"),
			path.Join(versionedAssetsDir, "app.js"))
	}))

	tasks = append(tasks, pool.NewTask(func() error {
		return assets.CompileStylesheets(
			path.Join(singularity.AssetsDir, "stylesheets"),
			path.Join(versionedAssetsDir, "app.css"))
	}))

	articleTasks, err := tasksForArticles()
	if err != nil {
		log.Fatal(err)
	}
	tasks = append(tasks, articleTasks...)

	pageTasks, err := tasksForPages()
	if err != nil {
		log.Fatal(err)
	}
	tasks = append(tasks, pageTasks...)

	if !runTasks(tasks) {
		os.Exit(1)
	}
}