Esempio n. 1
1
// Message receives a Message struct and sends it to appropriate channels
func Message(s *discordgo.Session, m *types.Message) error {
	message := strings.Join(m.Payload, "\n")
	var channels []string
	var dchannels []*discordgo.Channel
	var err error
	c := config.Get()

	if m.Prefix != "" {
		message = fmt.Sprintf("%s: %s", m.Prefix, message)
	}

	if m.Channels[0] == "*" {
		dchannels, err = s.GuildChannels(c.Guild)

		if err != nil {
			return err
		}
		//errhandler.Handle(err)

		for _, chann := range dchannels {
			channels = append(channels, chann.ID)
		}

	} else {
		channels = m.Channels
	}
	log.Debugf("%s\n", len(channels))

	for _, channel := range channels {
		s.ChannelMessageSend(channel, message)
	}
	return nil
}
Esempio n. 2
0
func fetchPrimaryTextChannelID(sess *discordgo.Session) string {
	var channelid string
	retryOnBadGateway(func() error {
		guilds, err := sess.UserGuilds()
		if err != nil {
			return err
		}
		guild, err := sess.Guild(guilds[0].ID)
		if err != nil {
			return err
		}
		channels, err := sess.GuildChannels(guild.ID)
		if err != nil {
			return err
		}
		for _, channel := range channels {
			channel, err = sess.Channel(channel.ID)
			if err != nil {
				return err
			}
			if channel.Type == "text" {
				channelid = channel.ID
				return nil
			}
		}
		return errors.New("No primary channel found")
	})
	return channelid
}
Esempio n. 3
0
//discordReadyHandler sets required data after a successful connection
func discordReadyHandler(s *discordgo.Session, r *discordgo.Ready) {
	//Sets this bots name in discordCfg.Name
	discordCfg.Name = strings.ToUpper(r.User.Username)

	//Iterates through guilds
	for _, guild := range r.Guilds {
		//Gets a list of channels for this guild
		channels, _ := s.GuildChannels(guild.ID)
		//Iterates through a list of channels for this guild
		for _, channel := range channels {
			//If it finds a channel with name 'anime'
			//it will add it to discordCfg.AnimeChannels array
			//which is used when sending new episode messages in discord
			if channel.Name == discordCfg.AnimeChannel {
				discordCfg.AnimeChannels = appendUnique(discordCfg.AnimeChannels, channel.ID)
			}
		}
	}

	//Logs successful connection to discord was established
	log.Println("Connected to discord as", discordCfg.Name)
}