Esempio n. 1
0
func TestGobEncodeDecode(t *testing.T) {
	indexer.Initialize(config.Config)
	c, _ := New("foo")
	saved := new(bytes.Buffer)
	var err error
	enc := gob.NewEncoder(saved)
	defer func() {
		if x := recover(); x != nil {
			err = fmt.Errorf("Something went wrong encoding the data store with Gob")
		}
	}()
	err = enc.Encode(c)
	if err != nil {
		t.Errorf(err.Error())
	}
	dec := gob.NewDecoder(saved)
	c2 := new(Client)
	err = dec.Decode(&c2)
	if err != nil {
		t.Errorf(err.Error())
	}
	if c2.Name != c.Name {
		t.Errorf("saved user doesn't seem to be equal to original: %v vs %v", c2, c)
	}
}
Esempio n. 2
0
func TestActorClient(t *testing.T) {
	config.Config.UseAuth = true
	indexer.Initialize(config.Config)
	c, _ := client.New("fooclient")
	gob.Register(c)
	c.Save()
	c1, err := GetReqUser("fooclient")
	if err != nil {
		t.Errorf(err.Error())
	}
	y := c1.IsSelf(c)
	if y == false {
		t.Errorf("self not equal to self")
	}
	c2, _ := client.New("foo2client")
	y = c1.IsSelf(c2)
	if y != false {
		t.Errorf("client %s was equal to client %s, but should not have been", c1.GetName(), c2.Name)
	}

	u, _ := user.New("foouser")
	gob.Register(u)
	u.Save()

	y = c1.IsSelf(u)
	if y != false {
		t.Errorf("client %s was equal to user %s, but should not have been", c1.GetName(), u.Username)
	}

	c.Delete()
	c2.Delete()
	u.Delete()
}
Esempio n. 3
0
func makeSearchItems() int {
	indexer.Initialize(config.Config)
	/* Gotta populate the search index */
	nodes := make([]*node.Node, 4)
	roles := make([]*role.Role, 4)
	envs := make([]*environment.ChefEnvironment, 4)
	clients := make([]*client.Client, 4)
	dbags := make([]*databag.DataBag, 4)
	gob.Register(new(node.Node))
	gob.Register(new(role.Role))
	gob.Register(new(environment.ChefEnvironment))
	gob.Register(new(client.Client))
	gob.Register(new(databag.DataBag))

	for i := 0; i < 4; i++ {
		nodes[i], _ = node.New(fmt.Sprintf("node%d", i))
		nodes[i].Default["baz"] = fmt.Sprintf("borb")
		nodes[i].Default["blurg"] = fmt.Sprintf("b%d", i)
		nodes[i].Save()
		roles[i], _ = role.New(fmt.Sprintf("role%d", i))
		roles[i].Save()
		envs[i], _ = environment.New(fmt.Sprintf("env%d", i))
		envs[i].Save()
		clients[i], _ = client.New(fmt.Sprintf("client%d", i))
		clients[i].Save()
		dbags[i], _ = databag.New(fmt.Sprintf("databag%d", i))
		dbags[i].Save()
		dbi := make(map[string]interface{})
		dbi["id"] = fmt.Sprintf("dbi%d", i)
		dbi["foo"] = fmt.Sprintf("dbag_item_%d", i)
		dbags[i].NewDBItem(dbi)
	}
	node1 = nodes[0]
	node2 = nodes[1]
	node3 = nodes[2]
	node4 = nodes[3]
	role1 = roles[0]
	role2 = roles[1]
	role3 = roles[2]
	role4 = roles[3]
	env1 = envs[0]
	env2 = envs[1]
	env3 = envs[2]
	env4 = envs[3]
	client1 = clients[0]
	client2 = clients[1]
	client3 = clients[2]
	client4 = clients[3]
	dbag1 = dbags[0]
	dbag2 = dbags[1]
	dbag3 = dbags[2]
	dbag4 = dbags[3]

	/* Make this function return something so the compiler's happy building
	 * the tests. */
	return 1
}
Esempio n. 4
0
func TestShoveyCreation(t *testing.T) {
	indexer.Initialize(config.Config)
	nn := new(node.Node)
	ns := new(node.NodeStatus)
	gob.Register(nn)
	gob.Register(ns)
	nodes := make([]*node.Node, 5)
	nodeNames := make([]string, 5)
	for i := 0; i < 5; i++ {
		n, _ := node.New(fmt.Sprintf("node-shove-%d", i))
		n.Save()
		err := n.UpdateStatus("up")
		if err != nil {
			t.Errorf(err.Error())
		}
		n.Save()
		nodes[i] = n
		nodeNames[i] = n.Name
	}
	z := new(Shovey)
	zz := new(ShoveyRun)
	gob.Register(z)
	gob.Register(zz)
	s, err := New("/bin/ls", 300, "100%", nodeNames)
	if err != nil {
		t.Errorf(err.Error())
	}
	s2, err := Get(s.RunID)
	if err != nil {
		t.Errorf(err.Error())
	}
	if s.RunID != s2.RunID {
		t.Errorf("Run IDs should have been equal, but weren't. Got %s and %s", s.RunID, s2.RunID)
	}
	//err = s.Cancel()
	//if err != nil {
	//	t.Errorf(err.Error())
	//}
}
Esempio n. 5
0
func makeSearchItems() int {
	indexer.Initialize(config.Config)
	/* Gotta populate the search index */
	nodes := make([]*node.Node, 4)
	roles := make([]*role.Role, 4)
	envs := make([]*environment.ChefEnvironment, 4)
	clients := make([]*client.Client, 4)
	dbags := make([]*databag.DataBag, 4)
	gob.Register(new(node.Node))
	gob.Register(new(role.Role))
	gob.Register(new(environment.ChefEnvironment))
	gob.Register(new(client.Client))
	gob.Register(new(databag.DataBag))

	// circleci is sometimes weird about the index having everything. This
	// *never* comes up locally. ??? Could possibly be because the indexer
	// hasn't had a chance to finish indexing?
	reindexObjs := make([]indexer.Indexable, 0, 4*5)
	for i := 0; i < 4; i++ {
		nodes[i], _ = node.New(fmt.Sprintf("node%d", i))
		nodes[i].Default["baz"] = fmt.Sprintf("borb")
		nodes[i].Default["blurg"] = fmt.Sprintf("b%d", i)
		nodes[i].Save()
		roles[i], _ = role.New(fmt.Sprintf("role%d", i))
		roles[i].Save()
		envs[i], _ = environment.New(fmt.Sprintf("env%d", i))
		envs[i].Save()
		clients[i], _ = client.New(fmt.Sprintf("client%d", i))
		clients[i].Save()
		dbags[i], _ = databag.New(fmt.Sprintf("databag%d", i))
		dbags[i].Save()
		dbi := make(map[string]interface{})
		dbi["id"] = fmt.Sprintf("dbi%d", i)
		dbi["foo"] = fmt.Sprintf("dbag_item_%d", i)
		dbags[i].NewDBItem(dbi)
		reindexObjs = append(reindexObjs, nodes[i])
		reindexObjs = append(reindexObjs, roles[i])
		reindexObjs = append(reindexObjs, envs[i])
		reindexObjs = append(reindexObjs, clients[i])
		dbis, _ := dbags[i].AllDBItems()
		for _, d := range dbis {
			reindexObjs = append(reindexObjs, d)
		}
	}
	node1 = nodes[0]
	node2 = nodes[1]
	node3 = nodes[2]
	node4 = nodes[3]
	role1 = roles[0]
	role2 = roles[1]
	role3 = roles[2]
	role4 = roles[3]
	env1 = envs[0]
	env2 = envs[1]
	env3 = envs[2]
	env4 = envs[3]
	client1 = clients[0]
	client2 = clients[1]
	client3 = clients[2]
	client4 = clients[3]
	dbag1 = dbags[0]
	dbag2 = dbags[1]
	dbag3 = dbags[2]
	dbag4 = dbags[3]

	indexer.ClearIndex()
	indexer.ReIndex(reindexObjs)

	/* Make this function return something so the compiler's happy building
	 * the tests. */
	return 1
}