Esempio n. 1
0
// onNewSocket is triggered as soon as a new socket connects.
func onNewSocket(s *glue.Socket) {
	// Create the BitMonster Socket value.
	socket := &Socket{
		socket:        s,
		chanCall:      s.Channel(channelCall),
		chanEvent:     s.Channel(channelEvent),
		values:        make(map[interface{}]interface{}),
		valueTimeouts: make(map[interface{}]*time.Timer),
	}

	// Save itself to the glue Value.
	s.Value = socket

	// Set the emitter.
	// Create a new emitter, set the recover function and the max listeners.
	socket.emitter = emission.NewEmitter().
		RecoverWith(recoverEmitter).
		SetMaxListeners(emitterMaxListeners)

	// We won't read any data from the socket itself.
	// Discard the received data!
	s.DiscardRead()

	// Set the function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		onCloseSocket(socket)
	})

	// Prepare the call channel.
	socket.chanCall.OnRead(func(data string) {
		// Trigger the call request.
		handleCallRequest(socket, data)
	})

	// Prepare the event channel.
	socket.chanEvent.OnRead(func(data string) {
		// Trigger the event request.
		handleEventRequest(socket, data)
	})

	// Trigger the event.
	emitter.Emit(emitterOnNewSocket, socket)
}
Esempio n. 2
0
File: main.go Progetto: e4x/glue
func onNewSocket(s *glue.Socket) {
	// We won't read any data from the socket itself.
	// Discard received data!
	s.DiscardRead()

	// Set a function which is triggered as soon as the socket is closed.
	s.OnClose(func() {
		log.Printf("socket closed with remote address: %s", s.RemoteAddr())
	})

	// Create a channel.
	c := s.Channel("golang")

	// Set the channel on read event function.
	c.OnRead(func(data string) {
		// Echo the received data back to the client.
		c.Write("channel golang: " + data)
	})

	// Write to the channel.
	c.Write("Hello Gophers!")
}