Esempio n. 1
0
func TestGetSettings(t *testing.T) {
	Setup()
	defer Teardown()

	// even though no settings exist yet, we should
	// not see an error since we supress the msg
	settings, err := database.GetSettings()
	//if err != nil {
	//	t.Error(err)
	//}

	// add some settings
	//settings := &modelSettings{}
	settings.Scheme = "https"
	settings.Domain = "foo.com"
	settings.BitbucketKey = "bitbucketkey"
	settings.BitbucketSecret = "bitbucketsecret"
	settings.GitHubKey = "githubkey"
	settings.GitHubSecret = "githubsecret"
	settings.SmtpAddress = "*****@*****.**"
	settings.SmtpServer = "0.0.0.0"
	settings.SmtpUsername = "******"
	settings.SmtpPassword = "******"

	// save the updated settings
	if err := database.SaveSettings(settings); err != nil {
		t.Error(err)
	}

	// re-retrieve the settings post-save
	settings, err = database.GetSettings()
	if err != nil {
		t.Error(err)
	}

	if settings.ID != 1 {
		t.Errorf("Exepected ID %d, got %d", 1, settings.ID)
	}

	if settings.Scheme != "https" {
		t.Errorf("Exepected Scheme %s, got %s", "https", settings.Scheme)
	}

	if settings.Domain != "foo.com" {
		t.Errorf("Exepected Domain %s, got %s", "foo.com", settings.Domain)
	}

	// Verify caching works and is threadsafe
	settingsA, _ := database.GetSettings()
	settingsB, _ := database.GetSettings()
	settingsA.Domain = "foo.bar.baz"
	if settingsA.Domain == settingsB.Domain {
		t.Errorf("Exepected Domain ThreadSafe and unchanged")
	}
}
Esempio n. 2
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// updateGitHubStatus is a helper function that will send
// the build status to GitHub using the Status API.
// see https://github.com/blog/1227-commit-status-api
func updateGitHubStatus(repo *Repo, commit *Commit) error {

	// convert from drone status to github status
	var message, status string
	switch commit.Status {
	case "Success":
		status = "success"
		message = "The build succeeded on drone.io"
	case "Failure":
		status = "failure"
		message = "The build failed on drone.io"
	case "Pending":
		status = "pending"
		message = "The build is pending on drone.io"
	default:
		status = "error"
		message = "The build errored on drone.io"
	}

	// get the system settings
	settings, _ := database.GetSettings()

	// get the user from the database
	// since we need his / her GitHub token
	user, err := database.GetUser(repo.UserID)
	if err != nil {
		return err
	}

	client := github.New(user.GithubToken)
	return client.Repos.CreateStatus(repo.Owner, repo.Name, status, settings.URL().String(), message, commit.Hash)
}
Esempio n. 3
0
File: mail.go Progetto: vito/drone
// Send sends an email message.
func Send(msg *Message) error {
	// retieve the system settings from the database
	// so that we can get the SMTP details.
	s, err := database.GetSettings()
	if err != nil {
		log.Print(err)
		return err
	}

	// set the FROM address
	msg.Sender = s.SmtpAddress

	// format the raw email message body
	body := fmt.Sprintf(emailTemplate, msg.Sender, msg.To, msg.Subject, msg.Body)

	var auth smtp.Auth
	if len(s.SmtpUsername) > 0 {
		auth = smtp.PlainAuth("", s.SmtpUsername, s.SmtpPassword, s.SmtpServer)
	}
	addr := fmt.Sprintf("%s:%s", s.SmtpServer, s.SmtpPort)

	err = smtp.SendMail(addr, auth, msg.Sender, []string{msg.To}, []byte(body))
	if err != nil {
		log.Print(err)
		return err
	}

	return nil
}
Esempio n. 4
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// Return an HTML form for the User to login.
func Login(w http.ResponseWriter, r *http.Request) error {
	var settings, _ = database.GetSettings()

	data := struct {
		Settings *Settings
	}{settings}

	return RenderTemplate(w, "login.html", &data)
}
Esempio n. 5
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// Return an HTML form for the User to signup.
func SignUp(w http.ResponseWriter, r *http.Request) error {
	var settings, _ = database.GetSettings()

	if settings == nil || !settings.OpenInvitations {
		http.Redirect(w, r, "/login", http.StatusSeeOther)
		return nil
	}

	return RenderTemplate(w, "signup.html", nil)
}
Esempio n. 6
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// execute will execute the build task and persist
// the results to the datastore.
func (w *worker) execute(task *BuildTask) error {
	// we need to be sure that we can recover
	// from any sort panic that could occur
	// to avoid brining down the entire application
	defer func() {
		if e := recover(); e != nil {
			task.Build.Finished = time.Now().UTC()
			task.Commit.Finished = time.Now().UTC()
			task.Build.Duration = task.Build.Finished.Unix() - task.Build.Started.Unix()
			task.Commit.Duration = task.Build.Finished.Unix() - task.Build.Started.Unix()
			task.Commit.Status = "Error"
			task.Build.Status = "Error"
			database.SaveBuild(task.Build)
			database.SaveCommit(task.Commit)
		}
	}()

	// update commit and build status
	task.Commit.Status = "Started"
	task.Build.Status = "Started"
	task.Build.Started = time.Now().UTC()
	task.Commit.Started = time.Now().UTC()

	// persist the commit to the database
	if err := database.SaveCommit(task.Commit); err != nil {
		return err
	}

	// persist the build to the database
	if err := database.SaveBuild(task.Build); err != nil {
		return err
	}

	// get settings
	settings, _ := database.GetSettings()

	// notification context
	context := &notify.Context{
		Repo:   task.Repo,
		Commit: task.Commit,
		Host:   settings.URL().String(),
	}

	// send all "started" notifications
	if task.Script.Notifications != nil {
		task.Script.Notifications.Send(context)
	}

	// Send "started" notification to Github
	if err := updateGitHubStatus(task.Repo, task.Commit); err != nil {
		log.Printf("error updating github status: %s\n", err.Error())
	}

	// make sure a channel exists for the repository,
	// the commit, and the commit output (TODO)
	reposlug := fmt.Sprintf("%s/%s/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name)
	commitslug := fmt.Sprintf("%s/%s/%s/commit/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name, task.Commit.Hash)
	consoleslug := fmt.Sprintf("%s/%s/%s/commit/%s/builds/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name, task.Commit.Hash, task.Build.Slug)
	channel.Create(reposlug)
	channel.Create(commitslug)
	channel.CreateStream(consoleslug)

	// notify the channels that the commit and build started
	channel.SendJSON(reposlug, task.Commit)
	channel.SendJSON(commitslug, task.Build)

	var buf = &bufferWrapper{channel: consoleslug}

	// append private parameters to the environment
	// variable section of the .drone.yml file, iff
	// this is not a pull request (for security purposes)
	if task.Repo.Params != nil && len(task.Commit.PullRequest) == 0 {
		for k, v := range task.Repo.Params {
			task.Script.Env = append(task.Script.Env, k+"="+v)
		}
	}

	defer func() {
		// update the status of the commit using the
		// GitHub status API.
		if err := updateGitHubStatus(task.Repo, task.Commit); err != nil {
			log.Printf("error updating github status: %s\n", err.Error())
		}
	}()

	// execute the build
	passed, buildErr := w.runBuild(task, buf)

	task.Build.Finished = time.Now().UTC()
	task.Commit.Finished = time.Now().UTC()
	task.Build.Duration = task.Build.Finished.UnixNano() - task.Build.Started.UnixNano()
	task.Commit.Duration = task.Build.Finished.UnixNano() - task.Build.Started.UnixNano()
	task.Commit.Status = "Success"
	task.Build.Status = "Success"
	task.Build.Stdout = buf.buf.String()

	// if exit code != 0 set to failure
	if passed {
		task.Commit.Status = "Failure"
		task.Build.Status = "Failure"
		if buildErr != nil && task.Build.Stdout == "" {
			// TODO: If you wanted to have very friendly error messages, you could do that here
			task.Build.Stdout = buildErr.Error() + "\n"
		}
	}

	// persist the build to the database
	if err := database.SaveBuild(task.Build); err != nil {
		return err
	}

	// persist the commit to the database
	if err := database.SaveCommit(task.Commit); err != nil {
		return err
	}

	// notify the channels that the commit and build finished
	channel.SendJSON(reposlug, task.Commit)
	channel.SendJSON(commitslug, task.Build)
	channel.Close(consoleslug)

	// send all "finished" notifications
	if task.Script.Notifications != nil {
		task.Script.Notifications.Send(context)
	}

	return nil
}
Esempio n. 7
0
// execute will execute the build task and persist
// the results to the datastore.
func (b *BuildTask) execute() error {
	// we need to be sure that we can recover
	// from any sort panic that could occur
	// to avoid brining down the entire application
	defer func() {
		if e := recover(); e != nil {
			b.Build.Finished = time.Now().UTC()
			b.Commit.Finished = time.Now().UTC()
			b.Build.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix()
			b.Commit.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix()
			b.Commit.Status = "Error"
			b.Build.Status = "Error"
			database.SaveBuild(b.Build)
			database.SaveCommit(b.Commit)
		}
	}()

	// update commit and build status
	b.Commit.Status = "Started"
	b.Build.Status = "Started"
	b.Build.Started = time.Now().UTC()
	b.Commit.Started = time.Now().UTC()

	// persist the commit to the database
	if err := database.SaveCommit(b.Commit); err != nil {
		return err
	}

	// persist the build to the database
	if err := database.SaveBuild(b.Build); err != nil {
		return err
	}

	// get settings
	settings, _ := database.GetSettings()

	// notification context
	context := &notification.Context{
		Repo:   b.Repo,
		Commit: b.Commit,
		Host:   settings.URL().String(),
	}

	// send all "started" notifications
	if b.Script.Notifications != nil {
		b.Script.Notifications.Send(context)
	}

	// make sure a channel exists for the repository,
	// the commit, and the commit output (TODO)
	reposlug := fmt.Sprintf("%s/%s/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name)
	commitslug := fmt.Sprintf("%s/%s/%s/commit/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash)
	consoleslug := fmt.Sprintf("%s/%s/%s/commit/%s/builds/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash, b.Build.Slug)
	channel.Create(reposlug)
	channel.Create(commitslug)
	channel.CreateStream(consoleslug)

	// notify the channels that the commit and build started
	channel.SendJSON(reposlug, b.Commit)
	channel.SendJSON(commitslug, b.Build)

	var buf = &bufferWrapper{channel: consoleslug}

	// append private parameters to the environment
	// variable section of the .drone.yml file
	if b.Repo.Params != nil {
		for k, v := range b.Repo.Params {
			b.Script.Env = append(b.Script.Env, k+"="+v)
		}
	}

	// execute the build
	builder := bldr.Builder{}
	builder.Build = b.Script
	builder.Repo = &r.Repo{Path: b.Repo.URL, Branch: b.Commit.Branch, Commit: b.Commit.Hash, PR: b.Commit.PullRequest, Dir: filepath.Join("/var/cache/drone/src", b.Repo.Slug)}
	builder.Key = []byte(b.Repo.PrivateKey)
	builder.Stdout = buf
	builder.Timeout = 300 * time.Minute

	defer func() {
		// update the status of the commit using the
		// GitHub status API.
		if err := updateGitHubStatus(b.Repo, b.Commit); err != nil {
			log.Printf("error updating github status: %s\n", err.Error())
		}
	}()

	buildErr := builder.Run()

	b.Build.Finished = time.Now().UTC()
	b.Commit.Finished = time.Now().UTC()
	b.Build.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano()
	b.Commit.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano()
	b.Commit.Status = "Success"
	b.Build.Status = "Success"
	b.Build.Stdout = buf.buf.String()

	// if exit code != 0 set to failure
	if builder.BuildState == nil || builder.BuildState.ExitCode != 0 {
		b.Commit.Status = "Failure"
		b.Build.Status = "Failure"
		if buildErr != nil && b.Build.Stdout == "" {
			// TODO: If you wanted to have very friendly error messages, you could do that here
			b.Build.Stdout = buildErr.Error() + "\n"
		}
	}

	// persist the build to the database
	if err := database.SaveBuild(b.Build); err != nil {
		return err
	}

	// persist the commit to the database
	if err := database.SaveCommit(b.Commit); err != nil {
		return err
	}

	// notify the channels that the commit and build finished
	channel.SendJSON(reposlug, b.Commit)
	channel.SendJSON(commitslug, b.Build)
	channel.Close(consoleslug)

	// add the smtp address to the notificaitons
	//if b.Script.Notifications != nil && b.Script.Notifications.Email != nil {
	//	b.Script.Notifications.Email.SetServer(settings.SmtpServer, settings.SmtpPort,
	//		settings.SmtpUsername, settings.SmtpPassword, settings.SmtpAddress)
	//}

	// send all "finished" notifications
	if b.Script.Notifications != nil {
		b.sendEmail(context) // send email from queue, not from inside /build/script package
		b.Script.Notifications.Send(context)
	}

	return nil
}