Esempio n. 1
0
func openLogFile(Datadir string, filename string) *os.File {
	path := common.AbsolutePath(Datadir, filename)
	file, err := os.OpenFile(path, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
	if err != nil {
		panic(fmt.Sprintf("error opening log file '%s': %v", filename, err))
	}
	return file
}
Esempio n. 2
0
// Exec(file) loads and runs the contents of a file
// if a relative path is given, the jsre's assetPath is used
func (self *JSRE) Exec(file string) error {
	code, err := ioutil.ReadFile(common.AbsolutePath(self.assetPath, file))
	if err != nil {
		return err
	}
	self.do(func(vm *otto.Otto) { _, err = vm.Run(code) })
	return err
}
Esempio n. 3
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// preloadJSFiles loads JS files that the user has specified with ctx.PreLoadJSFlag into
// the JSRE. If not all files could be loaded it will return an error describing the error.
func (self *jsre) preloadJSFiles(ctx *cli.Context) error {
	if ctx.GlobalString(utils.PreLoadJSFlag.Name) != "" {
		assetPath := ctx.GlobalString(utils.JSpathFlag.Name)
		jsFiles := strings.Split(ctx.GlobalString(utils.PreLoadJSFlag.Name), ",")
		for _, file := range jsFiles {
			filename := common.AbsolutePath(assetPath, strings.TrimSpace(file))
			if err := self.re.Exec(filename); err != nil {
				return fmt.Errorf("%s: %v", file, jsErrorString(err))
			}
		}
	}
	return nil
}
Esempio n. 4
0
// MakeConsolePreloads retrieves the absolute paths for the console JavaScript
// scripts to preload before starting.
func MakeConsolePreloads(ctx *cli.Context) []string {
	// Skip preloading if there's nothing to preload
	if ctx.GlobalString(PreloadJSFlag.Name) == "" {
		return nil
	}
	// Otherwise resolve absolute paths and return them
	preloads := []string{}

	assets := ctx.GlobalString(JSpathFlag.Name)
	for _, file := range strings.Split(ctx.GlobalString(PreloadJSFlag.Name), ",") {
		preloads = append(preloads, common.AbsolutePath(assets, strings.TrimSpace(file)))
	}
	return preloads
}
Esempio n. 5
0
// Exec(file) loads and runs the contents of a file
// if a relative path is given, the jsre's assetPath is used
func (self *JSRE) Exec(file string) error {
	code, err := ioutil.ReadFile(common.AbsolutePath(self.assetPath, file))
	if err != nil {
		return err
	}
	var script *otto.Script
	self.Do(func(vm *otto.Otto) {
		script, err = vm.Compile(file, code)
		if err != nil {
			return
		}
		_, err = vm.Run(script)
	})
	return err
}
Esempio n. 6
0
// loadScript executes a JS script from inside the currently executing JS code.
func (self *JSRE) loadScript(call otto.FunctionCall) otto.Value {
	file, err := call.Argument(0).ToString()
	if err != nil {
		// TODO: throw exception
		return otto.FalseValue()
	}
	file = common.AbsolutePath(self.assetPath, file)
	source, err := ioutil.ReadFile(file)
	if err != nil {
		// TODO: throw exception
		return otto.FalseValue()
	}
	if _, err := compileAndRun(call.Otto, file, source); err != nil {
		// TODO: throw exception
		fmt.Println("err:", err)
		return otto.FalseValue()
	}
	// TODO: return evaluation result
	return otto.TrueValue()
}
Esempio n. 7
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// circumvents the eval queue, see runEventLoop
func (self *JSRE) execWithoutEQ(file string) error {
	return self.exec(common.AbsolutePath(self.assetPath, file), false)
}
Esempio n. 8
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// Exec(file) loads and runs the contents of a file
// if a relative path is given, the jsre's assetPath is used
func (self *JSRE) Exec(file string) error {
	return self.exec(common.AbsolutePath(self.assetPath, file), true)
}