Esempio n. 1
0
func FactoidDriver(db *db.Database, l logging.Logger) *factoidDriver {
	fc := factoids.Collection(db, l)
	return &factoidDriver{
		FactoidCollection: fc,
		lastseen:          make(map[string]bson.ObjectId),
		plugins:           make([]base.Plugin, 0),
		l:                 l,
	}
}
Esempio n. 2
0
func main() {
	flag.Parse()
	log = logging.NewFromFlags()

	// Let's go find some mongo.
	mdb, err := db.Connect("localhost")
	if err != nil {
		log.Fatal("Oh no: %v", err)
	}
	defer mdb.Session.Close()
	fc := factoids.Collection(mdb, log)

	// A communication channel of Factoids.
	facts := make(chan *factoids.Factoid)
	rows := make(chan []interface{})

	// Function to feed rows into the rows channel.
	row_feeder := func(sth *sqlite3.Statement, row ...interface{}) {
		rows <- row
	}

	// Function to execute a query on the SQLite db.
	db_query := func(dbh *sqlite3.Database) {
		n, err := dbh.Execute("SELECT * FROM Factoids;", row_feeder)
		if err == nil {
			log.Info("Read %d rows from database.\n", n)
		} else {
			log.Error("DB error: %s\n", err)
		}
	}

	// Open up the factoid database in a goroutine and feed rows
	// in on the input_rows channel.
	go func() {
		sqlite3.Session(*file, db_query)
		// once we've done the query, close the channel to indicate this
		close(rows)
	}()

	// Another goroutine to munge the rows into factoids.
	// This was originally done inside the SQLite callbacks, but
	// cgo or sqlite3 obscures runtime panics and makes fail happen.
	go func() {
		for row := range rows {
			parseFactoid(row, facts)
		}
		close(facts)
	}()

	// And finally...
	count := 0
	for fact := range facts {
		// ... push each fact into mongo
		err = fc.Insert(fact)
		if err != nil {
			log.Error("Awww: %v\n", err)
		} else {
			if count%1000 == 0 {
				fmt.Printf("%d...", count)
			}
			count++
		}
	}
	fmt.Println("done.")
	log.Info("Inserted %d factoids.\n", count)
}