// Encode writes encoding.Encodables to the client's buffer func (client *UpdateClient) Encode(codable encoding.Encodable) error { return codable.Encode(client.Conn().WriteBuffer, nil) }
// Encode writes encoding.Encodables to the client's buffer using the outbound rand generator func (client *Player) Encode(codable encoding.Encodable) error { return codable.Encode(client.Conn().WriteBuffer, client.ISAACOut()) }