Esempio n. 1
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func (frm *OutboundRegionUpdate) Encode(buf io.Writer, flags interface{}) (err error) {
	struc := (*anonymous_outbound_packets_bb_0)(frm)
	hdr := encoding.PacketHeader{
		Number: OutboundRegionUpdateDefinition.Number,
		Size:   OutboundRegionUpdateDefinition.Size,
		Object: struc,
	}
	return hdr.Encode(buf, flags)
}
Esempio n. 2
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func (frm *InboundPlayerWalk) Encode(buf io.Writer, flags interface{}) (err error) {
	struc := (*InboundPlayerWalkBlock)(frm)
	hdr := encoding.PacketHeader{
		Number: InboundPlayerWalkDefinition.Number,
		Size:   InboundPlayerWalkDefinition.Size,
		Object: struc,
	}
	return hdr.Encode(buf, flags)
}
Esempio n. 3
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func (frm *InboundPing) Encode(buf io.Writer, flags interface{}) (err error) {
	struc := (*anonymous_inbound_packets_bb_0)(frm)
	hdr := encoding.PacketHeader{
		Number: InboundPingDefinition.Number,
		Size:   InboundPingDefinition.Size,
		Object: struc,
	}
	return hdr.Encode(buf, flags)
}
Esempio n. 4
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func (frm *PlayerUpdate) Encode(buf io.Writer, flags interface{}) (err error) {
	struc := (*PlayerUpdateBlock)(frm)
	hdr := encoding.PacketHeader{
		Number: PlayerUpdateDefinition.Number,
		Size:   PlayerUpdateDefinition.Size,
		Object: struc,
	}
	return hdr.Encode(buf, flags)
}