func RenderImageRGBA(m *image.RGBA, params Parameters) { var ( nX = m.Rect.Dx() nY = m.Rect.Dy() fi = params.FractalInfo pixelWidth = 2 * fi.Location.Radius / float64(min(nX, nY)) center = fi.Location.Center ) var transform mth2d.Matrix transform.InitIdendity() transform.Translate(-float64(nX)/2, -float64(nY)/2) transform.Scale(pixelWidth, pixelWidth) mth2d.ReflectAxisX(&transform) transform.Rotate(degToRad(fi.Location.Angle)) transform.Translate(center.Re, center.Im) numCPU := runtime.NumCPU() countY, countX := nearDivs(numCPU) var ( xIns = interval.Interval{Max: nX}.Split(countX) yIns = interval.Interval{Max: nY}.Split(countY) ) si := newSyncImage(m) c := newColorСomputer(params, transform) wg := new(sync.WaitGroup) for _, yIn := range yIns { for _, xIn := range xIns { var ( r = image.Rectangle{ Min: image.Point{xIn.Min, yIn.Min}, Max: image.Point{xIn.Max, yIn.Max}, } cc = c.Clone() ) wg.Add(1) go renderRectangle(wg, r, cc, si) } } wg.Wait() }
// relative value func (p *Parameters) MoveRelativeLocation(x, y float64) { normRelativeValue := func(x float64) float64 { if x < -1 { x = -1 } if x > 1 { x = 1 } return x } x = normRelativeValue(x) y = normRelativeValue(y) loc := &(p.FractalInfo.Location) var m mth2d.Matrix m.InitIdendity() m.Scale(loc.Radius, loc.Radius) m.Rotate(degToRad(loc.Angle)) m.Translate(loc.Center.Re, loc.Center.Im) loc.Center.Re, loc.Center.Im = m.TransformPoint(x, y) }