Esempio n. 1
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func (c *Context) UniformMatrix3fv(location *UniformLocation, transpose bool, value []float32) {
	// TODO: count value of 1 is currently hardcoded.
	//       Perhaps it should be len(value) / 16 or something else?
	//       In OpenGL 2.1 it is a manually supplied parameter, but WebGL does not have it.
	//       Not sure if WebGL automatically deduces it and supports count values greater than 1, or if 1 is always assumed.
	gl.UniformMatrix3fv(location.int32, 1, transpose, &value[0])
}
Esempio n. 2
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// UniformMatrix3fv writes 3x3 matrices. Each matrix uses nine
// float32 values, so the number of matrices written is len(src)/9.
//
// Each matrix must be supplied in column major order.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glUniform.xhtml
func UniformMatrix3fv(dst Uniform, src []float32) {
	gl.UniformMatrix3fv(dst.Value, int32(len(src)/(3*3)), false, &src[0])
}