func AddSkyMesh(scene *ng.Scene, meshID int) { cubeMapID := ng.Core.Libs.Images.TexCube.AddNew() cubeMap := &ng.Core.Libs.Images.TexCube[cubeMapID] LibIDs.ImgCube["sky"] = cubeMapID cubeMap.InitFrom[0].RefUrl = "tex/sky/east.png" // positive X cubeMap.InitFrom[1].RefUrl = "tex/sky/west.png" // negative X cubeMap.InitFrom[2].RefUrl = "tex/sky/up.png" // positive Y cubeMap.InitFrom[3].RefUrl = "tex/sky/down.png" // negative Y cubeMap.InitFrom[4].RefUrl = "tex/sky/north.png" // positive Z cubeMap.InitFrom[5].RefUrl = "tex/sky/south.png" // negative Z fxID := ng.Core.Libs.Effects.AddNew() LibIDs.Fx["sky"] = fxID fx := &ng.Core.Libs.Effects[fxID] fx.EnableTexCube(0).Tex.ImageID = cubeMap.ID fx.EnableCoords(0) fx.DisableCoords(0) fx.UpdateRoutine() matID := ng.Core.Libs.Materials.AddNew() ng.Core.Libs.Materials[matID].DefaultEffectID = LibIDs.Fx["sky"] LibIDs.Mat["sky"] = matID scene.SetNodeMeshID(0, meshID) scene.Root().Render.MatID = matID }