// Color picker uses the customAdapter for driving a list func colorPicker(theme gxui.Theme) gxui.Control { layout := theme.CreateLinearLayout() layout.SetDirection(gxui.TopToBottom) label0 := theme.CreateLabel() label0.SetText("Color palette:") layout.AddChild(label0) adapter := &customAdapter{} list := theme.CreateList() list.SetAdapter(adapter) list.SetOrientation(gxui.Horizontal) layout.AddChild(list) label1 := theme.CreateLabel() label1.SetMargin(math.Spacing{T: 30}) label1.SetText("Selected color:") layout.AddChild(label1) selected := theme.CreateImage() selected.SetExplicitSize(math.Size{W: 32, H: 32}) layout.AddChild(selected) list.OnSelectionChanged(func(item gxui.AdapterItem) { if item != nil { control := list.ItemControl(item) selected.SetBackgroundBrush(control.(gxui.Image).BackgroundBrush()) } }) return layout }
func (a *customAdapter) Create(theme gxui.Theme, index int) gxui.Control { phase := float32(index) / 1000 c := gxui.Color{ R: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.000)), G: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.333)), B: 0.5 + 0.5*math.Sinf(math.TwoPi*(phase+0.666)), A: 1.0, } i := theme.CreateImage() i.SetBackgroundBrush(gxui.CreateBrush(c)) i.SetMargin(math.Spacing{L: 3, T: 3, R: 3, B: 3}) i.OnMouseEnter(func(ev gxui.MouseEvent) { i.SetBorderPen(gxui.CreatePen(2, gxui.Gray80)) }) i.OnMouseExit(func(ev gxui.MouseEvent) { i.SetBorderPen(gxui.TransparentPen) }) i.OnMouseDown(func(ev gxui.MouseEvent) { i.SetBackgroundBrush(gxui.CreateBrush(c.MulRGB(0.7))) }) i.OnMouseUp(func(ev gxui.MouseEvent) { i.SetBackgroundBrush(gxui.CreateBrush(c)) }) return i }
//画行走路线 func drawWalkPath(window gxui.Window, theme gxui.Theme, driver gxui.Driver, x1, y1, x2, y2 int64) { ps, isWalk := nm.FindPath(nmastar, x1, y1, x2, y2) if !isWalk { return } canvas := driver.CreateCanvas(math.Size{W: int(nmj.Width), H: int(nmj.Heigth)}) var polys []gxui.PolygonVertex for i := 0; i < len(ps); i++ { polys = append(polys, gxui.PolygonVertex{ Position: math.Point{ int(ps[i].X), int(ps[i].Y), }}) } canvas.DrawLines(polys, gxui.CreatePen(2, gxui.Green)) canvas.Complete() image := theme.CreateImage() image.SetCanvas(canvas) window.AddChild(image) }
func buildMoon(theme gxui.Theme, center math.Point, radius float32) gxui.Image { c := 40 p := make(gxui.Polygon, c*2) for i := 0; i < c; i++ { frac := float32(i) / float32(c) α := math.Lerpf(math.Pi*1.2, math.Pi*-0.2, frac) p[i] = gxui.PolygonVertex{ Position: math.Point{ X: center.X + int(radius*math.Sinf(α)), Y: center.Y + int(radius*math.Cosf(α)), }, RoundedRadius: 0, } } for i := 0; i < c; i++ { frac := float32(i) / float32(c) α := math.Lerpf(math.Pi*-0.2, math.Pi*1.2, frac) r := math.Lerpf(radius, radius*0.5, math.Sinf(frac*math.Pi)) p[i+c] = gxui.PolygonVertex{ Position: math.Point{ X: center.X + int(r*math.Sinf(α)), Y: center.Y + int(r*math.Cosf(α)), }, RoundedRadius: 0, } } image := theme.CreateImage() image.SetPolygon(p, gxui.CreatePen(3, gxui.Gray80), gxui.CreateBrush(gxui.Gray40)) return image }
func (treeControlCreator) Create(theme gxui.Theme, control gxui.Control, node *mixins.TreeToListNode) gxui.Control { img := theme.CreateImage() imgSize := math.Size{W: 10, H: 10} ll := theme.CreateLinearLayout() ll.SetDirection(gxui.LeftToRight) btn := theme.CreateButton() btn.SetBackgroundBrush(gxui.TransparentBrush) btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30)) btn.SetMargin(math.Spacing{L: 1, R: 1, T: 1, B: 1}) btn.OnClick(func(ev gxui.MouseEvent) { if ev.Button == gxui.MouseButtonLeft { node.ToggleExpanded() } }) btn.AddChild(img) update := func() { expanded := node.IsExpanded() canvas := theme.Driver().CreateCanvas(imgSize) btn.SetVisible(!node.IsLeaf()) switch { case !btn.IsMouseDown(gxui.MouseButtonLeft) && expanded: canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70)) case !btn.IsMouseDown(gxui.MouseButtonLeft) && !expanded: canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70)) case expanded: canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30)) case !expanded: canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30)) } canvas.Complete() img.SetCanvas(canvas) } btn.OnMouseDown(func(gxui.MouseEvent) { update() }) btn.OnMouseUp(func(gxui.MouseEvent) { update() }) update() gxui.WhileAttached(btn, node.OnChange, update) ll.AddChild(btn) ll.AddChild(control) ll.SetPadding(math.Spacing{L: 16 * node.Depth()}) return ll }
func buildStar(theme gxui.Theme, center math.Point, radius, rotation float32, points int) gxui.Image { p := make(gxui.Polygon, points*2) for i := 0; i < points*2; i++ { frac := float32(i) / float32(points*2) α := frac*math.TwoPi + rotation r := []float32{radius, radius / 2}[i&1] p[i] = gxui.PolygonVertex{ Position: math.Point{ X: center.X + int(r*math.Cosf(α)), Y: center.Y + int(r*math.Sinf(α)), }, RoundedRadius: []float32{0, 50}[i&1], } } image := theme.CreateImage() image.SetPolygon(p, gxui.CreatePen(3, gxui.Red), gxui.CreateBrush(gxui.Yellow)) return image }
func (t *Tree) CreateExpandButton(theme gxui.Theme, node *mixins.TreeInternalNode) gxui.Button { img := theme.CreateImage() imgSize := math.Size{W: 10, H: 10} btn := theme.CreateButton() btn.SetBackgroundBrush(gxui.TransparentBrush) btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30)) btn.SetMargin(math.Spacing{L: 1, R: 1, T: 1, B: 1}) btn.OnClick(func(ev gxui.MouseEvent) { if ev.Button == gxui.MouseButtonLeft { if node.IsExpanded() { node.Collapse() } else { node.Expand() } } }) btn.AddChild(img) updateStyle := func() { canvas := theme.Driver().CreateCanvas(imgSize) switch { case !btn.IsMouseDown(gxui.MouseButtonLeft) && node.IsExpanded(): canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70)) case !btn.IsMouseDown(gxui.MouseButtonLeft) && !node.IsExpanded(): canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70)) case node.IsExpanded(): canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30)) case !node.IsExpanded(): canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30)) } canvas.Complete() img.SetCanvas(canvas) } btn.OnMouseDown(func(gxui.MouseEvent) { updateStyle() }) btn.OnMouseUp(func(gxui.MouseEvent) { updateStyle() }) node.OnExpandedChanged(func(e bool) { updateStyle() }) updateStyle() return btn }