Esempio n. 1
0
// Runs the motor at the given port.
// The meaning of `speed` parameter depends on whether the regulation mode is turned on or off.
//
// When the regulation mode is off (by default) `speed` ranges from -100 to 100 and
// it's absolute value indicates the percent of motor's power usage. It can be roughly interpreted as
// a motor speed, but deepending on the environment, the actual speed of the motor
// may be lower than the target speed.
//
// When the regulation mode is on (has to be enabled by EnableRegulationMode function) the motor
// driver attempts to keep the motor speed at the `speed` value you've specified
// which ranges from about -1000 to 1000. The actual range depends on the type of the motor - see ev3dev docs.
//
// Negative values indicate reverse motion regardless of the regulation mode.
func (self Motor) Run(speed int16) {
	regulationMode := utilities.ReadStringValue(self.folder, regulationModeFD)

	switch regulationMode {
	case "on":
		utilities.WriteIntValue(self.folder, speedSetterFD, int64(speed))
		utilities.WriteStringValue(self.folder, runFD, "run-forever")
	case "off":
		if speed > 100 || speed < -100 {
			log.Fatal("The speed must be in range [-100, 100]")
		}
		utilities.WriteIntValue(self.folder, powerSetterFD, int64(speed))
		utilities.WriteStringValue(self.folder, runFD, "run-forever")
	}
}
Esempio n. 2
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func findFolder(port OutPort) string {
	if _, err := os.Stat(rootMotorPath); os.IsNotExist(err) {
		log.Fatal("There are no motors connected")
	}

	rootMotorFolder, _ := os.Open(rootMotorPath)
	motorFolders, _ := rootMotorFolder.Readdir(-1)
	if len(motorFolders) == 0 {
		log.Fatal("There are no motors connected")
	}

	for _, folderInfo := range motorFolders {
		folder := folderInfo.Name()
		motorPort := utilities.ReadStringValue(path.Join(rootMotorPath, folder), portFD)
		if motorPort == "out"+string(port) {
			return path.Join(rootMotorPath, folder)
		}
	}

	log.Fatal("No motor is connected to port ", port)
	return ""
}
Esempio n. 3
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// Get motor state
func (self Motor) GetState() string {
	return utilities.ReadStringValue(self.folder, stateFD)
}