Esempio n. 1
0
func prevView(g *gocui.Gui, v *gocui.View) error {
	curView = getCurrentChannelIndex()

	next := curView - 1

	if next < 0 {
		next = len(Server.Channels) - 1
	}

	logger.Logger.Printf("PREV INDEX %d\n", next)

	if newView, err := g.View(Server.Channels[next].Name); err != nil {
		return err
	} else {
		newView.Autoscroll = true
		g.SetViewOnTop(newView.Name())
		g.SetViewOnTop("header")
	}

	if _, err := g.SetCurrentView(Server.Channels[next].Name); err != nil {
		return err
	}

	// logger.Logger.Printf("Set Current View %d\n", Server.Channels[next].Name)
	Server.CurrentChannel = Server.Channels[next].Name
	Server.Channels[next].Unread = false

	ui.UpdateMenuView(g)
	FocusInputView(g, v)

	curView = next
	return nil
}
Esempio n. 2
0
func reloadMenu(g *gocui.Gui) error {
	v, err := g.View("menu")
	if err != nil {
		return err
	}

	v.Clear()
	PrintMenu(v)

	if cmdMode {
		prefix := fmt.Sprintf(cmdPrefix, cTubes.Selected)
		if err = v.SetCursor(len(prefix), 0); err != nil {
			return err
		}
	}

	_, err = g.SetViewOnTop("menu")

	return err
}
Esempio n. 3
0
func keybindings(g *gocui.Gui) error {
	err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error {
		return gocui.ErrQuit
	})
	if err != nil {
		return err
	}

	err = g.SetKeybinding("", '1', gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error {
		_, err := g.SetViewOnTop("v1")
		return err
	})
	if err != nil {
		return err
	}

	err = g.SetKeybinding("", '2', gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error {
		_, err := g.SetViewOnTop("v2")
		return err
	})
	if err != nil {
		return err
	}

	err = g.SetKeybinding("", '3', gocui.ModNone, func(g *gocui.Gui, v *gocui.View) error {
		_, err := g.SetViewOnTop("v3")
		return err
	})
	if err != nil {
		return err
	}

	return nil
}
Esempio n. 4
0
func UpdateHeaderView(g *gocui.Gui) {
	Server.Exec("header", func(g *gocui.Gui, v *gocui.View, s *client.Server) error {
		v.Clear()
		v.SetCursor(0, 0)

		g.SetViewOnTop(v.Name())

		channel := Server.GetCurrentChannel()

		if channel.Name != client.StatusChannel {
			if len(channel.Name) <= 0 {
				fmt.Fprintf(v, "⣿ %s", "Loading...")
			} else {
				fmt.Fprintf(v, "⣿ %s", channel.Topic)
			}
		} else if channel.Name == client.StatusChannel {
			fmt.Fprintf(v, "⣿ %s", client.StatusChannel)
		} else {
			fmt.Fprintf(v, "⣿ %s", "Loading...")
		}

		return nil
	})
}
Esempio n. 5
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func setCurrentViewOnTop(g *gocui.Gui, name string) (*gocui.View, error) {
	if _, err := g.SetCurrentView(name); err != nil {
		return nil, err
	}
	return g.SetViewOnTop(name)
}
Esempio n. 6
0
func ontop(g *gocui.Gui, v *gocui.View) error {
	_, err := g.SetViewOnTop(views[curView])
	return err
}