Esempio n. 1
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File: facade.go Progetto: makyo/juju
// New creates a Facade backed by backend and resources. If auth
// doesn't identity the client as a machine agent or a unit agent,
// it will return common.ErrPerm.
func New(backend Backend, resources *common.Resources, auth common.Authorizer) (*Facade, error) {
	if !auth.AuthMachineAgent() && !auth.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &Facade{
		backend:   backend,
		resources: resources,
	}, nil
}
Esempio n. 2
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// NewAPIWithBacking creates a new server-side API facade with the given Backing.
func NewAPIWithBacking(st Backend, resources *common.Resources, authorizer common.Authorizer) (*ProxyUpdaterAPI, error) {
	if !(authorizer.AuthMachineAgent() || authorizer.AuthUnitAgent()) {
		return &ProxyUpdaterAPI{}, common.ErrPerm
	}
	return &ProxyUpdaterAPI{
		backend:    st,
		resources:  resources,
		authorizer: authorizer,
	}, nil
}
Esempio n. 3
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// NewLoggerAPI creates a new server-side logger API end point.
func NewLoggerAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*LoggerAPI, error) {
	if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &LoggerAPI{state: st, resources: resources, authorizer: authorizer}, nil
}
Esempio n. 4
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// NewLeadershipService constructs a new LeadershipService.
func NewLeadershipService(
	claimer leadership.Claimer, authorizer common.Authorizer,
) (LeadershipService, error) {

	if !authorizer.AuthUnitAgent() {
		return nil, errors.Unauthorizedf("permission denied")
	}

	return &leadershipService{
		claimer:    claimer,
		authorizer: authorizer,
	}, nil
}
Esempio n. 5
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// NewRsyslogAPI creates a new instance of the Rsyslog API.
func NewRsyslogAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*RsyslogAPI, error) {
	if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &RsyslogAPI{
		EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
		st:             st,
		authorizer:     authorizer,
		resources:      resources,
		canModify:      authorizer.AuthEnvironManager(),
		StateAddresser: common.NewStateAddresser(st),
	}, nil
}
Esempio n. 6
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// NewMetricsAdderAPI creates a new API endpoint for adding metrics to state.
func NewMetricsAdderAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*MetricsAdderAPI, error) {
	// TODO(cmars): remove unit agent auth, once worker/metrics/sender manifold
	// can be righteously relocated to machine agent.
	if !authorizer.AuthMachineAgent() && !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &MetricsAdderAPI{
		state: st,
	}, nil
}
Esempio n. 7
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File: agent.go Progetto: zhouqt/juju
// NewAPI returns an object implementing an agent API
// with the given authorizer representing the currently logged in client.
func NewAPI(st *state.State, resources *common.Resources, auth common.Authorizer) (*API, error) {
	// Agents are defined to be any user that's not a client user.
	if !auth.AuthMachineAgent() && !auth.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	getCanChange := func() (common.AuthFunc, error) {
		return auth.AuthOwner, nil
	}
	return &API{
		PasswordChanger: common.NewPasswordChanger(st, getCanChange),
		st:              st,
		auth:            auth,
	}, nil
}
Esempio n. 8
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// NewAPI creates a new API server endpoint for the model migration
// master worker.
func NewAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*API, error) {
	if !(authorizer.AuthMachineAgent() || authorizer.AuthUnitAgent()) {
		return nil, common.ErrPerm
	}
	return &API{
		backend:    getBackend(st),
		authorizer: authorizer,
		resources:  resources,
	}, nil
}
Esempio n. 9
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// NewRetryStrategyAPI creates a new API endpoint for getting retry strategies.
func NewRetryStrategyAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*RetryStrategyAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	return &RetryStrategyAPI{
		st: st,
		accessUnit: func() (common.AuthFunc, error) {
			return authorizer.AuthOwner, nil
		},
		resources: resources,
	}, nil
}
Esempio n. 10
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// NewLeadershipService constructs a new LeadershipService.
func NewLeadershipService(
	state *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
	leadershipMgr leadership.LeadershipManager,
) (LeadershipService, error) {

	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}

	return &leadershipService{
		state:             state,
		authorizer:        authorizer,
		LeadershipManager: leadershipMgr,
	}, nil
}
Esempio n. 11
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// NewUnitUpgraderAPI creates a new server-side UnitUpgraderAPI facade.
func NewUnitUpgraderAPI(
	st *state.State,
	resources *common.Resources,
	authorizer common.Authorizer,
) (*UnitUpgraderAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}

	getCanWrite := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	return &UnitUpgraderAPI{
		ToolsSetter: common.NewToolsSetter(st, getCanWrite),
		st:          st,
		resources:   resources,
		authorizer:  authorizer,
	}, nil
}
Esempio n. 12
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func newMigrationStatusWatcher(
	st *state.State,
	resources *common.Resources,
	auth common.Authorizer,
	id string,
) (interface{}, error) {
	if !(auth.AuthMachineAgent() || auth.AuthUnitAgent()) {
		return nil, common.ErrPerm
	}
	w, ok := resources.Get(id).(state.NotifyWatcher)
	if !ok {
		return nil, common.ErrUnknownWatcher
	}
	return &srvMigrationStatusWatcher{
		watcher:   w,
		id:        id,
		resources: resources,
		st:        getMigrationBackend(st),
	}, nil
}
Esempio n. 13
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// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			serviceName := entity.ServiceName()
			serviceTag := names.NewServiceTag(serviceName)
			return func(tag names.Tag) bool {
				return tag == serviceTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)

	return &UniterAPI{
		LifeGetter:         common.NewLifeGetter(st, accessUnitOrService),
		StatusSetter:       common.NewStatusSetter(st, accessUnit),
		DeadEnsurer:        common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:       common.NewAPIAddresser(st, resources),
		EnvironWatcher:     common.NewEnvironWatcher(st, resources, authorizer),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
	}, nil
}
Esempio n. 14
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// NewUniterAPIV3 creates a new instance of the Uniter API, version 3.
func NewUniterAPIV3(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPIV3, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	var unit *state.Unit
	var err error
	switch tag := authorizer.GetAuthTag().(type) {
	case names.UnitTag:
		unit, err = st.Unit(tag.Id())
		if err != nil {
			return nil, errors.Trace(err)
		}
	default:
		return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			serviceName := entity.ServiceName()
			serviceTag := names.NewServiceTag(serviceName)
			return func(tag names.Tag) bool {
				return tag == serviceTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessMachine := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineId, err := entity.AssignedMachineId()
			if err != nil {
				return nil, errors.Trace(err)
			}
			machineTag := names.NewMachineTag(machineId)
			return func(tag names.Tag) bool {
				return tag == machineTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	storageAPI, err := newStorageAPI(getStorageState(st), resources, accessUnit)
	if err != nil {
		return nil, err
	}
	msAPI, err := meterstatus.NewMeterStatusAPI(st, resources, authorizer)
	if err != nil {
		return nil, errors.Annotate(err, "could not create meter status API handler")
	}
	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	return &UniterAPIV3{
		LifeGetter:                 common.NewLifeGetter(st, accessUnitOrService),
		DeadEnsurer:                common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher:         common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:               common.NewAPIAddresser(st, resources),
		ModelWatcher:               common.NewModelWatcher(st, resources, authorizer),
		RebootRequester:            common.NewRebootRequester(st, accessMachine),
		LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
		MeterStatus:                msAPI,
		// TODO(fwereade): so *every* unit should be allowed to get/set its
		// own status *and* its service's? This is not a pleasing arrangement.
		StatusAPI: NewStatusAPI(st, accessUnitOrService),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
		accessMachine: accessMachine,
		unit:          unit,
		StorageAPI:    *storageAPI,
	}, nil
}
Esempio n. 15
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func isAgent(auth common.Authorizer) bool {
	return auth.AuthMachineAgent() || auth.AuthUnitAgent()
}
Esempio n. 16
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// newUniterBaseAPI creates a new instance of the uniter base API.
func newUniterBaseAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*uniterBaseAPI, error) {
	if !authorizer.AuthUnitAgent() {
		return nil, common.ErrPerm
	}
	var unit *state.Unit
	var err error
	switch tag := authorizer.GetAuthTag().(type) {
	case names.UnitTag:
		unit, err = st.Unit(tag.Id())
		if err != nil {
			return nil, errors.Trace(err)
		}
	default:
		return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
	}
	accessUnit := func() (common.AuthFunc, error) {
		return authorizer.AuthOwner, nil
	}
	accessService := func() (common.AuthFunc, error) {
		switch tag := authorizer.GetAuthTag().(type) {
		case names.UnitTag:
			entity, err := st.Unit(tag.Id())
			if err != nil {
				return nil, errors.Trace(err)
			}
			serviceName := entity.ServiceName()
			serviceTag := names.NewServiceTag(serviceName)
			return func(tag names.Tag) bool {
				return tag == serviceTag
			}, nil
		default:
			return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
		}
	}
	accessMachine := func() (common.AuthFunc, error) {
		machineId, err := unit.AssignedMachineId()
		if err != nil {
			return nil, errors.Trace(err)
		}
		machine, err := st.Machine(machineId)
		if err != nil {
			return nil, errors.Trace(err)
		}
		return func(tag names.Tag) bool {
			return tag == machine.Tag()
		}, nil
	}

	accessUnitOrService := common.AuthEither(accessUnit, accessService)
	return &uniterBaseAPI{
		LifeGetter:                 common.NewLifeGetter(st, accessUnitOrService),
		StatusAPI:                  NewStatusAPI(st, accessUnitOrService),
		DeadEnsurer:                common.NewDeadEnsurer(st, accessUnit),
		AgentEntityWatcher:         common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
		APIAddresser:               common.NewAPIAddresser(st, resources),
		EnvironWatcher:             common.NewEnvironWatcher(st, resources, authorizer),
		RebootRequester:            common.NewRebootRequester(st, accessMachine),
		LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),

		st:            st,
		auth:          authorizer,
		resources:     resources,
		accessUnit:    accessUnit,
		accessService: accessService,
		unit:          unit,
	}, nil
}