Esempio n. 1
0
// decorateAndWriteInfo decorates the info struct with information
// from the given cfg, and the writes that out to the filesystem.
func decorateAndWriteInfo(
	store jujuclient.ClientStore,
	details prepareDetails,
	controllerName, modelName string,
) error {
	accountName := details.User
	if err := store.UpdateController(controllerName, details.ControllerDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateBootstrapConfig(controllerName, details.BootstrapConfig); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateAccount(controllerName, accountName, details.AccountDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.SetCurrentAccount(controllerName, accountName); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateModel(controllerName, accountName, modelName, details.ModelDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.SetCurrentModel(controllerName, accountName, modelName); err != nil {
		return errors.Trace(err)
	}
	return nil
}
Esempio n. 2
0
File: register.go Progetto: bac/juju
// updateController prompts for a controller name and updates the
// controller and account details in the given client store.
// It returns the name of the updated controller.
func (c *registerCommand) updateController(
	ctx *cmd.Context,
	store jujuclient.ClientStore,
	defaultControllerName string,
	controllerDetails jujuclient.ControllerDetails,
	accountDetails jujuclient.AccountDetails,
) (string, error) {
	// Check that the same controller isn't already stored, so that we
	// can avoid needlessly asking for a controller name in that case.
	all, err := store.AllControllers()
	if err != nil {
		return "", errors.Trace(err)
	}
	for name, ctl := range all {
		if ctl.ControllerUUID == controllerDetails.ControllerUUID {
			// TODO(rogpeppe) lp#1614010 Succeed but override the account details in this case?
			return "", errors.Errorf("controller is already registered as %q", name)
		}
	}
	controllerName, err := c.promptControllerName(store, defaultControllerName, ctx.Stderr, ctx.Stdin)
	if err != nil {
		return "", errors.Trace(err)
	}

	if err := store.AddController(controllerName, controllerDetails); err != nil {
		return "", errors.Trace(err)
	}
	if err := store.UpdateAccount(controllerName, accountDetails); err != nil {
		return "", errors.Annotatef(err, "cannot update account information: %v", err)
	}
	return controllerName, nil
}
Esempio n. 3
0
File: prepare.go Progetto: bac/juju
// decorateAndWriteInfo decorates the info struct with information
// from the given cfg, and the writes that out to the filesystem.
func decorateAndWriteInfo(
	store jujuclient.ClientStore,
	details prepareDetails,
	controllerName, modelName string,
) error {
	qualifiedModelName := jujuclient.JoinOwnerModelName(
		names.NewUserTag(details.AccountDetails.User),
		modelName,
	)
	if err := store.AddController(controllerName, details.ControllerDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateBootstrapConfig(controllerName, details.BootstrapConfig); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateAccount(controllerName, details.AccountDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.UpdateModel(controllerName, qualifiedModelName, details.ModelDetails); err != nil {
		return errors.Trace(err)
	}
	if err := store.SetCurrentModel(controllerName, qualifiedModelName); err != nil {
		return errors.Trace(err)
	}
	return nil
}