Esempio n. 1
0
func unitMatchAgentStatus(u *state.Unit, patterns []string) (bool, bool, error) {
	statusInfo, err := u.AgentStatus()
	if err != nil {
		return false, false, err
	}
	return matchAgentStatus(patterns, statusInfo.Status)
}
Esempio n. 2
0
func waitForUnitActive(stateConn *state.State, unit *state.Unit, c *gc.C) {
	timeout := time.After(5 * time.Second)

	for {
		select {
		case <-timeout:
			c.Fatalf("no activity detected")
		case <-time.After(coretesting.ShortWait):
			err := unit.Refresh()
			c.Assert(err, jc.ErrorIsNil)
			statusInfo, err := unit.Status()
			c.Assert(err, jc.ErrorIsNil)
			switch statusInfo.Status {
			case state.StatusMaintenance, state.StatusWaiting, state.StatusBlocked:
				c.Logf("waiting...")
				continue
			case state.StatusActive:
				c.Logf("active!")
				return
			case state.StatusUnknown:
				// Active units may have a status of unknown if they have
				// started but not run status-set.
				c.Logf("unknown but active!")
				return
			default:
				c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
			}
			statusInfo, err = unit.AgentStatus()
			c.Assert(err, jc.ErrorIsNil)
			switch statusInfo.Status {
			case state.StatusAllocating, state.StatusExecuting, state.StatusRebooting, state.StatusIdle:
				c.Logf("waiting...")
				continue
			case state.StatusError:
				stateConn.StartSync()
				c.Logf("unit is still down")
			default:
				c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
			}
		}
	}
}