func (l *SigChainLoader) LoadLinksFromStorage() (err error) { var curr LinkID var links []*ChainLink var mt *MerkleTriple goodKey := true uid := l.user.GetUID() l.G().Log.Debug("+ SigChainLoader.LoadFromStorage(%s)", uid) defer func() { l.G().Log.Debug("- SigChainLoader.LoadFromStorage(%s) -> %s", uid, ErrToOk(err)) }() if mt, err = l.LoadLastLinkIDFromStorage(); err != nil || mt == nil { l.G().Log.Debug("| Failed to load last link ID") if err == nil { l.G().Log.Debug("| no error loading last link ID from storage") } if mt == nil { l.G().Log.Debug("| mt (MerkleTriple) nil result from load last link ID from storage") } return err } // Load whatever the last fingerprint was in the chain if we're not loading // allKeys. We have to load something... Note that we don't use l.fp // here (as we used to) since if the user used to have chainlinks, and then // removed their key, we still want to load their last chainlinks. var loadKID keybase1.KID curr = mt.LinkID var link *ChainLink suid := l.selfUID() for curr != nil && goodKey { l.G().VDL.Log(VLog1, "| loading link; curr=%s", curr) if link, err = ImportLinkFromStorage(curr, suid, l.G()); err != nil { return } kid2 := link.ToEldestKID() if loadKID.IsNil() { loadKID = kid2 l.G().Log.Debug("| Setting loadKID=%s", kid2) } else if !l.allKeys && loadKID.Exists() && !loadKID.Equal(kid2) { goodKey = false l.G().Log.Debug("| Stop loading at KID=%s (!= KID=%s)", loadKID, kid2) } if goodKey { links = append(links, link) curr = link.GetPrev() } } reverse(links) l.G().Log.Debug("| Loaded %d links", len(links)) l.links = links return }